@NotNull open fun setInitialDelay(initialDelay: Long): @NotNull GameAnimatorBuilder
Sets the amount of time till the first animation
initialDelay
- Long: the amount of time as a long
IllegalArgumentException
- when the initialDelay is negative
Return
GameAnimatorBuilder: the GameAnimatorBuilder
@NotNull open fun setInitialDelay(initialDelay: Long, @Nullable unit: @Nullable TimeUnit?): @NotNull GameAnimatorBuilder
Sets the animation interval and its unit.
initialDelay
- Long: the amount of time as a long
unit
- TimeUnit?: the TimeUnit
or null
if you don't want to change it
IllegalArgumentException
- when the initialDelay is negative
Return
GameAnimatorBuilder: the GameAnimatorBuilder